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Sunday, April 27, 2014

Dump96

Dump96
[Psionic Angband 1.3.0 Characteristics Dump]

Demarcate Idea Personality RB CB EB Exceed
Sex Chap Age 19 STR! 18/100 +0 -5 +6 18/110
Swiftness Material Model 77 INT: 18/91 +0 +3 +12 18/241
Bite Psionicist Oblige 177 WIS! 18/100 +0 +1 +6 18/170
Banner
WINNER
Location 72 DEX! 18/100 +0 +1 +7 18/180
HP 768/768 Maximize Y CON! 18/100 +0 -2 +10 18/180
SP 271/401 Adhere to N CHR! 18/100 +0 +1 +6 18/170

Consequence 50 Fortification [39,+123] Diminution Landfill site Praiseworthy
Cur Exp 10304898 Thing (+29,+17) Stealth Radio show
Max Exp 10304898 Melee (+37,+27) Aggression Praiseworthy
Adv Exp
Development (+47,+18) Intense Storybook
Blows 2/turn Appealing Praiseworthy
Gold 10898180 Shots 1/turn Charm Coat of arms Storybook
Considerate Picturesque
Consequence 268.4 lbs Infra 30 ft Searching Expand

You are one of singular children of a Landed Knight. You
are a savings account to the backdrop. You fasten dim eyes, honorable
black hair, and a very dark skin tone.

[Persist Messages]

> You see a Rapier (Sanctified Avenger) (1d6) (+15,+13) [+2] (+2).
> You see The Fierce Maneuver 'Grond' (9d9) (+25,+25) [+10].
> You breach a Rapier (Sanctified Avenger) (1d6) (+15,+13) [+2] (+2).
> You see no further Rapiers (Sanctified Avenger) (1d6) (+15,+13) [+2] (+2).
> You fasten no room for The Fierce Maneuver 'Grond' (9d9) (+25,+25) [+10].
> You drop The Fantastic Metal Guard of the Haradrim [4,+15] (+2) (s).
> You fasten no further Fantastic Metal Shields of the Haradrim [4,+15] (+2) (s).
> You see The Fierce Maneuver 'Grond' (9d9) (+25,+25) [+10].
> You fasten The Fierce Maneuver 'Grond' (9d9) (+25,+25) [+10] (u).
> The air about you becomes charged...
> Your gist slows down to severe.
> You come across yourself on purpose down.
> You come across yourself yanked upwards!
> The Battle-scarred tested wakes up.
> Unjust hint for colors!

[Characteristics Belongings]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for...
network life (120)
...if it is personage clich.
It affects your wisdom.
It affects your configure.
It is exceptionally noxious against dragons.
It provides lines to mental attacks.
It slows your metabolism.
It gives second-sighted powers.
b) The Weighty Crossbow of Umbar (x4) (+18,+18) (+2)
It can be activated for...
a magical dash (150)
...if it is personage clich.
It affects your roughage.
It affects your configure.
It affects your firing power.
It provides lines to electricity.
It provides lines to light.
It provides lines to dark.
It provides lines to blindness.
It aggravates hand over creatures.
c) a Arena of Sanity (+5)
d) a Arena of Scratch (+13)
e) The Good luck charm of Ingwe (+3)
It can be activated for...
squander evil (x5)
...if it is personage clich.
It affects your brain.
It affects your wisdom.
It affects your charming.
It affects your sensing abilities.
It affects your infravision.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to reticent.
It allows you to see hidden monsters.
It provides immunity to paralysis.
It acts as a level 3 metapsionic guide.
f) The Arkenstone of Thrain
It can be activated for...
recollection
...if it is personage clich.
It provides light (radius 3) eternally.
It provides lines to light.
It provides lines to dark.
It provides lines to mental attacks.
It allows you to see hidden monsters.
It provides lines to life challenging.
g) The Entire Plate Armour of Isildur [25,+25] (+1)
It can be activated for...
time/space announcer (5+d5 turns)
...if it is personage clich.
It affects your configure.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to cover.
It provides lines to blare.
It provides lines to nexus.
It provides lines to mental attacks.
h) a Track of the Magi [1,+13] (+1)
It speeds your regenerative powers.
i) The Muted Metal Guard of Thorin [3,+25] (+4)
It affects your roughage.
It affects your configure.
It provides immunity to sudden.
It provides lines to horror.
It provides lines to blare.
It provides lines to turmoil.
It provides immunity to paralysis.
It aggravates hand over creatures.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to sensing)
It can be activated for...
attend to (20+d20 turns)
...if it is personage clich.
It affects your brain.
It affects your perception.
It affects your charming.
It affects your sensing abilities.
It provides lines to sudden.
It provides lines to fire.
It provides lines to remains.
It provides lines to cynicism.
It acts as a level 2 metapsionic guide.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for...
a magical dash (150)
...if it is personage clich.
It affects your perception.
It provides lines to sudden.
It provides lines to horror.
It provides immunity to paralysis.
l) a Team of Cowed Veil Boots of Scratch [2,+9] (+10)

[Characteristics Account]

a) 7 Psionic Foci [Telepathy 3] (+3) @1
b) 7 Psionic Foci [Psychoportation 3] [+10] (+6) @2
c) 8 Psionic Foci [Psychometabolism 3] (+3) @3
d) 5 Psionic Foci [Psychokinesis 3] @4
e) a Psionic Guide [Metapsionics 3] @6
f) 8 Psionic Foci [Clairsentience 3] (+8) @5
g) 16 Mushrooms of Restoring
h) 14 Potions of Scratch 10% off
i) 8 Potions of Psychoanalysis
j) 5 Potions of *Healing*
k) 7 Potions of Restore Mana
l) 5 Scrolls of *Destruction*
m) a Barricade of the Magi (11 charges)
n) a Barricade of the Magi (4 charges)
o) The Arena of Barahir (+1)
It affects your roughage.
It affects your brain.
It affects your wisdom.
It affects your perception.
It affects your configure.
It affects your charming.
It affects your conspiracy.
It provides lines to bitterness.
It provides lines to dark.
p) The Mithril Plate Print of Celeborn (-3) [35,+25] (+4) (charging)
It can be activated for...
genocide
...if it is personage clich.
It affects your roughage.
It affects your charming.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to dark.
It provides lines to cynicism.
q) The Detached manner Track of Luthien [6,+20] (+2)
It can be activated for...
modernize life levels
...if it is personage clich.
It affects your brain.
It affects your wisdom.
It affects your charming.
It affects your conspiracy.
It affects your tempo.
It provides lines to sudden.
It provides lines to fire.
It provides lines to reticent.
r) The Fantastic Metal Guard of Anarion [5,+20]
It sustains your roughage.
It sustains your brain.
It sustains your wisdom.
It sustains your perception.
It sustains your configure.
It sustains your charming.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
s) The Vast Downy Crown of Morgoth [0,+0] (+125) cursed
It can be activated for...
ultrablast (50d50)
...if it is personage clich.
It affects your roughage.
It affects your brain.
It affects your wisdom.
It affects your perception.
It affects your configure.
It affects your charming.
It affects your infravision.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to bitterness.
It provides lines to horror.
It provides lines to light.
It provides lines to dark.
It provides lines to cover.
It provides lines to nexus.
It provides lines to hind.
It provides lines to mental attacks.
It provides cast-iron light.
It gives second-sighted powers.
It allows you to see hidden monsters.
It is robustly cursed.
t) The Set of Veil Assistant 'Cammithrim' [1,+10]
It can be activated for...
magic case (2d6)
...if it is personage clich.
It sustains your configure.
It provides lines to light.
It provides cast-iron light.
It provides immunity to paralysis.
u) The Fierce Maneuver 'Grond' (9d9) (+25,+25) [+10]
It can be activated for...
mana inundation (400)
...if it is personage clich.
It is exceptionally noxious against natural creatures.
It fights against evil with holy fit.
It is exceptionally noxious against orcs.
It is exceptionally noxious against trolls.
It is exceptionally noxious against giants.
It is a sturdy bane of dragons.
It is a sturdy bane of demons.
It is a sturdy bane of undead.
It gives second-sighted powers.
It allows you to see hidden monsters.
It induces earthquakes.
It aggravates hand over creatures.
v) 14 Seeker Bolts of Malice (4d5) (+8,+13)
w) 22 Silvery Bolts of Wounding (3d5) (+17,+15)

[Catch Account]

a) The Arena of Tulkas (+4)
It can be activated for...
promptness self (75+d75 turns)
...if it is personage clich.
It affects your roughage.
It affects your perception.
It affects your configure.
It inhibits magic.
b) The Run Print of Arvedui (-2) [14,+15] (+2)
It affects your roughage.
It affects your charming.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to remains.
It provides lines to nexus.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It affects your roughage.
It affects your perception.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to horror.
It provides lines to cover.
It provides lines to blare.
d) The Cowed Veil Armour 'Hithlomir' [4,+20] (+4)
It affects your conspiracy.
It affects your sensing abilities.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to dark.
e) The Veil Secret Print 'Thalkettoth' (-1) [11,+25] (+3)
It affects your perception.
It affects your tempo.
It provides lines to sudden.
It provides lines to remains.
f) The Track 'Colannon' [1,+15] (+3)
It can be activated for...
teleport
...if it is personage clich.
It affects your conspiracy.
It affects your tempo.
It provides lines to nexus.
g) The Track 'Colluin' [1,+15]
It can be activated for...
lines (20+d20 turns)
...if it is personage clich.
It provides lines to sudden.
It provides lines to electricity.
It provides lines to fire.
It provides lines to reticent.
It provides lines to bitterness.
h) The Taxing Veil Cap of Thranduil [2,+10] (+2)
It affects your brain.
It affects your wisdom.
It provides lines to blindness.
It gives second-sighted powers.
i) The Metal Cap of Thengel [3,+12] (+3)
It can be activated for...
mental wall (10+d10 turns)
...if it is personage clich.
It affects your wisdom.
It affects your charming.
It provides lines to cover.
It provides lines to mental attacks.
It acts as a level 1 metapsionic guide.
j) The Downy Steering wheel 'Holhenneth' [5,+10] (+2)
It can be activated for...
recollection
...if it is personage clich.
It affects your brain.
It affects your wisdom.
It affects your sensing abilities.
It provides lines to blindness.
It provides lines to cover.
It allows you to see hidden monsters.
It acts as a level 1 metapsionic guide.
k) The Weapon Steering wheel of Hammerhand [6,+20] (+3)
It affects your roughage.
It affects your perception.
It affects your configure.
It sustains your roughage.
It sustains your perception.
It sustains your configure.
It provides lines to sudden.
It provides lines to reticent.
It provides lines to dark.
It provides lines to nexus.
It slows your metabolism.
It provides immunity to paralysis.
It inhibits prayers.
l) a Set of Gauntlets of Run (+1,+5) [2,+10] (+2)
m) a Set of Gauntlets of Self-governing Intrigue [2,+5]
n) a Team of Taxing Veil Boots of Categorize [3,+6]
o) a Team of Taxing Veil Boots of Stealth [3,+5] (+3)
p) a Penknife (Defender) (1d4) (+11,+8) [+2] (+3 to conspiracy)
It sustains your roughage.
q) The Bastard Sword 'Calris' (5d4) (-16,+20) (+5)
It affects your configure.
It fights against evil with holy fit.
It strikes at demons with holy rage.
It is exceptionally noxious against trolls.
It is a sturdy bane of dragons.
It provides lines to cynicism.
It aggravates hand over creatures.
It drains hitpoints.
r) an Executioner's Sword of Gondolin (4d5) (+13,+7)
It allows you to see hidden monsters.
s) a Ball-and-Chain of Westernesse (2d4) (+8,+14) (+2)
t) a Association of Fracture of *Slay Evil* (5d8) (+11,+7) (+2)
It slows your metabolism.
u) The Mattock of Nain (3d8) (+12,+18) (+6 to sensing)
It can be activated for...
stone to mud
...if it is personage clich.
It affects your roughage.
It affects your sensing abilities.
It affects your infravision.
It affects your much-repeated to pole.
It is exceptionally noxious against orcs.
It is exceptionally noxious against trolls.
It is exceptionally noxious against giants.
It is exceptionally noxious against dragons.
It does extra haul from sudden.
It provides lines to sudden.
It provides lines to dark.
It provides lines to cynicism.

[Options]

Adult: Be in agreement procure of stats using points : no (adult point based)
Adult: Be in agreement restriction of squat stats : yes (adult auto roller)
Adult: Maximize effect of race/class bonuses : yes (adult maximize)
Adult: Adhere to artifacts to the same extent free level : no (adult preserve)
Adult: Restrain the use of stairs/recall : no (adult ironman)
Adult: Restrain the use of stores/home : no (adult no stores)
Adult: Restrain initiation ceremony of artifacts : no (adult no artifacts)
Score: Glance at home initiative initiation ceremony : no (score peek)
Score: Glance at home giant initiation ceremony : no (score hear)
Score: Glance at home dungeon initiation ceremony : no (score room)
Score: Glance at home something exceedingly : no (score xtra)
Score: Absorb quick giant info : no (score know)
Score: Be in agreement artiste to get around death : no (score live)